← ScrapBlaster

Five fresh players. One better shooter.

Use this guide with five people who have not played ScrapBlaster. Allow 10–15 minutes each. Watch quietly, then ask what they enjoyed and what made them stop.

These are real playtests to run—not completed results. Use each player’s own device so their saves stay separate. Do not reset an existing player’s progress.

1. Let them discover it

  1. Launch from the Home Screen if installed. Ask them to start World 1 without help.
  2. Let them play the first three minutes. Note hesitation, accidental taps, trouble aiming, and whether they discover Dash.
  3. Watch their first upgrade choice. Ask afterward what they expected it to do and whether they noticed the difference.
  4. Try a later level and the World 1 final boss using the unlocked testing map. Look for unfair hits, blocked movement, unclear weak points, and long empty stretches.

2. Check the phone experience

3. Capture the useful details

Open Settings → More → Playtest feedback. Choose a fun rating, identify the main problem, and save the report. The report includes the current level, combat counters, frame timing, and notes. Nothing is sent automatically; ask the player to share the downloaded file with Phil.

Player / deviceFirst hesitationUnfair or confusing momentWould play again? Why?
1
2
3
4
5

4. Pick the next three fixes

Group repeated problems. Fix crashes or lost progress first, then control problems and unfair deaths, then pacing and rewards. Pick the three issues observed most often. Repeat the same test after those fixes; compare observations rather than guessing from a single rating.

Test targets: start without coaching, understand the first upgrade, identify the source of damage, resume reliably, and want another run. Automated checks cannot prove those outcomes.